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Scheduling controls when an Achievement is available and how often a player can get it.

SCHEDULING fields

EXAMPLES

» Availability DateTime

Mandatory

Available from (date/time) – Select the date (day/month/year) and time (hour: minute) in UTC time when the Achievement will become available for players to receive.

Optional

Available until (date/time) – Select the date (day/month/year) and time (hour: minute) in UTC time when the Achievement will become unavailable to players. This field can be left empty if an Achievement is on-going.
» Occurrence Enum

Mandatory

How many times, or when, an Achievement can be received.

Possible options:

  • Once – an Achievement is triggered only once
  • Repeatedly – an Achievement is triggered every time the conditions are met
  • On these days – an Achievement is triggered once every weekday, e.g. on Mondays. You can pick one or more weekdays (e.g. on Mondays and Fridays)
  • On these weeks – selects the weeks of the year (1 – 52) when an Achievement can be triggered once
  • On these months – selects the month or months when an Achievement can be triggered once.

APP Example:

Achievement available from12/09/2018, 10:17 am UTC
Achievement available untilN/A
Members can achieveOnce

API Example:

 

{
    "jsonClass": "Achievement",
    ...
    "scheduling": {

    "scheduleType": "Once",
    "every": [],
    "startDate": "2018-09-12T10:17:36.172+02:00",
    "onlyAggregateOnActiveDays": false
    },
    ...
}

The API example provides only a simplified version of the POST body. A full example of POST Achievement can be found in the Achievements APP API documentation here.

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