Scheduling controls when an Achievement is available and how often a player can get it.
SCHEDULING fields
EXAMPLES
» Availability DateTime
Mandatory
Available from (date/time) – Select the date (day/month/year) and time (hour: minute) in UTC time when the Achievement will become available for players to receive. |
Optional
Available until (date/time) – Select the date (day/month/year) and time (hour: minute) in UTC time when the Achievement will become unavailable to players. This field can be left empty if an Achievement is on-going. |
» Occurrence Enum
Mandatory
How many times, or when, an Achievement can be received.
Possible options:
|
APP Example:
Achievement available from | 12/09/2018, 10:17 am UTC |
Achievement available until | N/A |
Members can achieve | Once |
API Example:
{ "jsonClass": "Achievement", ... "scheduling": { "scheduleType": "Once", "every": [], "startDate": "2018-09-12T10:17:36.172+02:00", "onlyAggregateOnActiveDays": false }, ... }